11L

Wargaming

Hex-and-counter games played and designed, where the history shelf and the software shelf meet. A game about a battle is an argument about what mattered in that battle; getting the argument right is the design work.

Glorieta

In design

A hex-and-counter wargame in design on the Battle of Glorieta Pass, 1862, the Gettysburg of the West. The research base was built by an AI pipeline with adversarial fact verification.

VASSAL Python SVG

Empire of the Sun, studied properly

In progress

A solo study campaign of Mark Herman's Pacific War card-driven wargame, with a written learning-game walkthrough and a script for parsing VASSAL save files.

VASSAL Python

TANX

In progress

A 2D top-down WWII tank arcade game for iOS, built in Swift and SpriteKit. The crossover point between the wargaming shelf and the software shelf.

Swift SpriteKit