Wargaming
Hex-and-counter games played and designed, where the history shelf and the software shelf meet. A game about a battle is an argument about what mattered in that battle; getting the argument right is the design work.
Glorieta
In designA hex-and-counter wargame in design on the Battle of Glorieta Pass, 1862, the Gettysburg of the West. The research base was built by an AI pipeline with adversarial fact verification.
VASSAL Python SVG
Empire of the Sun, studied properly
In progressA solo study campaign of Mark Herman's Pacific War card-driven wargame, with a written learning-game walkthrough and a script for parsing VASSAL save files.
VASSAL Python
TANX
In progressA 2D top-down WWII tank arcade game for iOS, built in Swift and SpriteKit. The crossover point between the wargaming shelf and the software shelf.
Swift SpriteKit