Glenn Conrad
Software engineer. Historian by avocation. Wargame designer in training.
Oneonelogic is my consulting practice and workshop. Twenty-plus years of shipping production software, most of it C#/.NET with Angular, React, Vue, or Blazor up front and a cloud underneath. The recent work treats AI models the way good engineering treats any dependency: measured, validated, and never blindly trusted.
Software
All projects →ReqLens
In progressDocument-AI intake pipeline for a genetic-testing lab. Scanned requisition forms go in, validated structured orders come out, and the LLM is treated as a measured production dependency the whole way.
.NET 10 C# Blazor AWS Lambda Textract Bedrock Terraform PostgreSQL
claude-dash
A zero-dependency Python tool that reads Claude Code's session transcripts and reports which model actually served each request, including subagent sidechains.
Python MIT licensed
local-ai MCP server
An MCP server that lets Claude Code delegate work to a pool of local Ollama hosts on my LAN, with health probing, mid-request failover, and model-aware routing.
Node.js MCP SDK Ollama
History
More →The Shattering: American Civil War, 1915–1920
In progressAn alternate-history worldbuild asking what happens if the Civil War arrives 55 years late, fought with 1915 industrial weapons. The answer is that nobody wins.
The Rising Sun: a reading companion
An interactive org chart of Imperial Japan's command and cabinet, plus a campaign atlas for 1936 to 1941. Built to accompany John Toland's history, live on the web.
Wargaming
More →Glorieta
In designA hex-and-counter wargame in design on the Battle of Glorieta Pass, 1862, the Gettysburg of the West. The research base was built by an AI pipeline with adversarial fact verification.
Empire of the Sun, studied properly
In progressA solo study campaign of Mark Herman's Pacific War card-driven wargame, with a written learning-game walkthrough and a script for parsing VASSAL save files.